Marmoset has released Toolbag 3.05, the latest version of its real-time rendering toolkit, in public beta.
The update focuses primarily on Toolbag’s baking toolset, adding support for custom cage geometry and improved sampling for texture maps, plus new microsurface shaders and a new ACES-compliant tonemapper.
More options for handling cage geometry and tangent spaces during texture baking
New features in Toolbag 3.05 include updates to the low-poly cage extended outwards from the high-poly asset when baking texture maps.
Toolbag now supports custom cage geometry, including non-matching cages, while an improved cage offset algorithm should help prevent the cage collapsing in on itself when baking complex geometry.
Other changes include the option to define the tangent space used when baking on a per-mesh basis rather than having a single setting for the scene; and bake groups are now sorted alphabetically.
In addition, maps are now multi-sampled, and there is a new 64x sampling option for better anti-aliasing.
New PBR shading and tonemapping features
Rendering changes include new Roughness and Advanced Microsurface shaders to help recreate the way real-world surfaces reflect light- and, in related PBR shading news, Metalness/Roughness workflow is now enabled by default for new materials as opposed to the alternative Specular/Glossiness workflow.
For artists working outside games, there is also a new tonemapper compliant with the ACES standard for managing colour throughout film and broadcast production pipelines.
Pricing and availability
Toolbag 3.05 is available in beta. You can find download links via the Facebook post linked below.
The current stable release, Toolbag 3.04, is available for Windows 7+ and macOS 10.12+. New licences cost $189 for individual artists and $379 for studios.
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Source : http://www.cgchannel.com/2018/09/marmoset-ships-toolbag-3-05-in-beta/